FAQ / MISCELLANEY
Apr. 28th, 2013 02:29 amCan characters die? Can a dead character be re-apped?
Yes, but death is permanent in this game and dead characters can't be re-apped by anyone else. For this reason, any character death must be cleared with the mods. You're welcome to have characters get badly hurt, though - NPC magical healers are available if your character then has to make a quick recovery.
What about drops? Can a dropped character be re-apped?
Dropped characters are not considered dead and can be re-apped. A dropped character may be assumed to be injured, imprisoned, on vacation, or otherwise unavailable to explain their absence from the game. A new player can choose to keep the previous player's CR and general background (minor retcons are fine), or they can choose to bring in a different incarnation of that character and start fresh.
Can OU characters leave? How do you handle canon updates?
OU characters can't leave until the endgame. The idea is for OU characters to quickly integrate into the game world, and they can't do that if "going home" is always the first thing on their minds. So, characters can't leave for canon updates. However, if you are playing a character from an ongoing canon and some big, important revelation comes up, talk to a mod and we can probably work out a retcon to your original application.
There's an endgame?
Yes, the goal is for this game to eventually wrap up all of its major plots and come to an end. However, the endgame is flexible and will depend on the flow of the game and the interests of the players.
Can there be doubles of characters?
Yes, but only if there's a significant difference between them. There can be an OU version and an AU version of the same character, for instance, because they'll have different (but similar) backstories and motivations. You'll need to ask a mod. The natives are aware of the existence of parallel universes and they know that "doppelgängers" sometimes occur, but they're still seen as a bad omen.
Are canon AUs allowed?
Yes, a canon AU can be apped following the procedures for a normal OU character... if there's a very significant difference between the canon AU and the OU version. That's something that will be up to mod discretion, so ask before you app.
Are fandom OCs allowed?
Yes, as long as they're not stupid and they don't introduce significant elements that would affect canon characters. Once again, that's up to mod discretion. They would be apped following the procedures for normal OU characters.
Can I play an NPC?
Sure, if you need to create a non-player character for a plot, you can log into the NPC journal (password is in the locked Player Contact section), add an icon, and post.
What can my OU character bring when they arrive into the game?
They can bring personal possessions, weapons, devices, pets, and anything else that was nearby when they were sucked into the game world. Of course, there's no guarantee that extremely high-tech items will work. Items such as vehicles can be no larger than a car, so giant robots are a no-go. The vortex that brings characters into the game world may scatter their possessions over a large area.
OU characters who summon mythological creatures as weapons (including Pokemon and Personae) can only have a maximum of five summons. AU character summons will have to be cleared with the mods - in general, this world has few magical creatures, and summoning a giant dragon or something like that in the middle of a city wouldn't be very practical.
Are non-human characters allowed?
Maybe. In general, all characters should be at least visibly human, because the setting really isn't designed to support talking ponies and the like. An intelligent non-human character would cause so much alarm that they'd probably be immediately captured and studied by NPCs. They would not be able to have normal interactions with other characters. If you're dead-set on playing an obviously non-human character and you can deal with these limitations, then go for it... but you'll probably find it to be a very restrictive experience.
However, you can app a non-human character as either an in-game AU or a canon AU that's always been human.
As for characters that look human but aren't... that's a case by case matter. A vampire or demon would probably be fine as an OU character, and as an AU their condition could be explained as some sort of magical ailment. But a character who is a god would probably be greatly depowered as an OU character, and a normal human as an AU character. Talk to the mods and we can try to work out something that will allow you to play your special character while preserving the integrity of the setting.
Can canonically non-magical characters gain magical abilities?
Yes, but only when they're apped. Your OU character may realize upon arrival into the game world that they suddenly have new abilities, or that they've lost old powers. An AU character can likewise be apped with new or different abilities. This will require mod permission, because we want to maintain balance and in general you should play your character as close to canon as possible. This game has plenty of options for non-magical characters. Non-magical characters can even use magical items (such as enchanted weapons).
Yes, but death is permanent in this game and dead characters can't be re-apped by anyone else. For this reason, any character death must be cleared with the mods. You're welcome to have characters get badly hurt, though - NPC magical healers are available if your character then has to make a quick recovery.
What about drops? Can a dropped character be re-apped?
Dropped characters are not considered dead and can be re-apped. A dropped character may be assumed to be injured, imprisoned, on vacation, or otherwise unavailable to explain their absence from the game. A new player can choose to keep the previous player's CR and general background (minor retcons are fine), or they can choose to bring in a different incarnation of that character and start fresh.
Can OU characters leave? How do you handle canon updates?
OU characters can't leave until the endgame. The idea is for OU characters to quickly integrate into the game world, and they can't do that if "going home" is always the first thing on their minds. So, characters can't leave for canon updates. However, if you are playing a character from an ongoing canon and some big, important revelation comes up, talk to a mod and we can probably work out a retcon to your original application.
There's an endgame?
Yes, the goal is for this game to eventually wrap up all of its major plots and come to an end. However, the endgame is flexible and will depend on the flow of the game and the interests of the players.
Can there be doubles of characters?
Yes, but only if there's a significant difference between them. There can be an OU version and an AU version of the same character, for instance, because they'll have different (but similar) backstories and motivations. You'll need to ask a mod. The natives are aware of the existence of parallel universes and they know that "doppelgängers" sometimes occur, but they're still seen as a bad omen.
Are canon AUs allowed?
Yes, a canon AU can be apped following the procedures for a normal OU character... if there's a very significant difference between the canon AU and the OU version. That's something that will be up to mod discretion, so ask before you app.
Are fandom OCs allowed?
Yes, as long as they're not stupid and they don't introduce significant elements that would affect canon characters. Once again, that's up to mod discretion. They would be apped following the procedures for normal OU characters.
Can I play an NPC?
Sure, if you need to create a non-player character for a plot, you can log into the NPC journal (password is in the locked Player Contact section), add an icon, and post.
What can my OU character bring when they arrive into the game?
They can bring personal possessions, weapons, devices, pets, and anything else that was nearby when they were sucked into the game world. Of course, there's no guarantee that extremely high-tech items will work. Items such as vehicles can be no larger than a car, so giant robots are a no-go. The vortex that brings characters into the game world may scatter their possessions over a large area.
OU characters who summon mythological creatures as weapons (including Pokemon and Personae) can only have a maximum of five summons. AU character summons will have to be cleared with the mods - in general, this world has few magical creatures, and summoning a giant dragon or something like that in the middle of a city wouldn't be very practical.
Are non-human characters allowed?
Maybe. In general, all characters should be at least visibly human, because the setting really isn't designed to support talking ponies and the like. An intelligent non-human character would cause so much alarm that they'd probably be immediately captured and studied by NPCs. They would not be able to have normal interactions with other characters. If you're dead-set on playing an obviously non-human character and you can deal with these limitations, then go for it... but you'll probably find it to be a very restrictive experience.
However, you can app a non-human character as either an in-game AU or a canon AU that's always been human.
As for characters that look human but aren't... that's a case by case matter. A vampire or demon would probably be fine as an OU character, and as an AU their condition could be explained as some sort of magical ailment. But a character who is a god would probably be greatly depowered as an OU character, and a normal human as an AU character. Talk to the mods and we can try to work out something that will allow you to play your special character while preserving the integrity of the setting.
Can canonically non-magical characters gain magical abilities?
Yes, but only when they're apped. Your OU character may realize upon arrival into the game world that they suddenly have new abilities, or that they've lost old powers. An AU character can likewise be apped with new or different abilities. This will require mod permission, because we want to maintain balance and in general you should play your character as close to canon as possible. This game has plenty of options for non-magical characters. Non-magical characters can even use magical items (such as enchanted weapons).